AI Insights · Timothy · July 2023
Top 5 Free to Play Games on iOS in Norway in Q2 2023
Discover the performance trends of the top 5 free-to-play games on iOS in Norway during Q2 2023, including insights on downloads, revenue, and active users.
In the second quarter of 2023, the top 5 free-to-play games on iOS in Norway demonstrated varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how Eatventure, MONOPOLY GO!, Gardenscapes, Tap Away 3D, and Roblox performed based on Sensor Tower data.
Eatventure saw a significant increase in weekly revenue, rising from approximately $1.4K at the beginning of April to around $3.4K by mid-June, peaking at $3.5K in the week of June 19. Weekly downloads for the game also showed a remarkable upward trend, starting at 1.8K in early April and reaching nearly 7K by the end of June. The game’s active user base grew steadily, from about 6.9K at the start of the quarter to over 17K by the end.
MONOPOLY GO! maintained a robust weekly revenue, fluctuating between $21K and $28K throughout the quarter, with a peak of $32K in the week of June 19. However, weekly downloads experienced a decline, from approximately 5K in late March to about 1.8K by the end of June. The number of active users followed a similar pattern, decreasing from around 14K at the beginning of the quarter to about 10K by the end.
Gardenscapes displayed consistent weekly revenue, ranging between $33K and $48K, with a notable peak of $48K in the week of May 22. Weekly downloads were relatively stable, averaging around 2.5K to 3.5K, with a slight dip to 1.5K in early June. The game’s active users remained steady throughout the quarter, hovering around 14K to 18K.
Tap Away 3D had modest weekly revenue, peaking at $181 in late April and then gradually declining to around $43 by the end of June. Weekly downloads saw a significant drop from approximately 4K in mid-April to just 164 by the end of June. The active user count also followed this downward trend, decreasing from about 12.9K at the start of the quarter to around 3.4K by the end.
Roblox experienced strong weekly revenue, maintaining figures between $59K and $87K throughout the quarter, peaking at $87K in the week of April 3. Weekly downloads were relatively stable, with minor fluctuations between 2K and 3K. The active user base remained robust, starting at around 121K at the beginning of the quarter and increasing to approximately 140K by the end.
For more detailed insights and data, visit Sensor Tower.